A downloadable game for Windows and Linux

Buy Now$9.99 USD or more

Psychroma is a psychological horror side-scroller set in a haunted cyberpunk house. Collect cards and explore the memories stored on them to piece together your past. But the deeper you go, the more you expose yourself to the brightest heat, the warmest color...

/INVESTIGATE A HAUNTED CYBERPUNK HOUSE

Discover the hidden corridors and uncover the sordid past of a house out of time and place within a futuristic cyberpunk city

/COLLECT CARDS

Collect the memory cards of three main characters, An underground cultist, an ambitious philanthropist, and a drifter. Explore their realities to help piece together your own fractured memory.

/FIGHT THE TERROR OF THE PAST. 

Hidden deep within the memories something watches you. Not every part of yourself is easy to face.








/THE YEAR IS 2489.

Acid rain rots away exposed rebar in the half-developed megacity once known as Toronto. Humanity modifies itself at a frequency never seen before. One lone house remains amongst a towering landscape. A house with an inescapable past, as a group of outcasts try their best to turn it into a home. 

You are Haze, one of those outcasts. You've woken up without any memory of who, or where you are. The only clues you have are a memory card with your name on it and a vision of a color that haunts you. 

Something about the house is wrong... The past can't be contained here... You'll have to face it.




FULL CONTROLLER SUPPORT

TIME JUMPING

  • Use a cybernetic memory card system to navigate through time.
  • Gain the perspective of others' stored memories.
  • Gain access to new parts of the house.

CYBER POSSESSION

Allow the digital ghosts of the past to possess your body in order to descramble memories, solve puzzles, and see through their perspectives.

INTERACTABLE SCREENS

Enter Haze's perspective and interact with horrifying tableaus. Pull levers, activate altars, search for hidden objects, and more.

INTRICATE PIXEL ART

An art style that takes inspiration from the limited color palettes of the past and cyberpunk works of art like Akira, Blade Runner  and Ghost in The Shell.


CHILLING ORIGINAL SOUNDTRACK

An experimental soundtrack steeped in the influences of classic horror and cyberpunk films.




Updated 27 days ago
StatusReleased
PlatformsWindows, Linux
Rating
Rated 5.0 out of 5 stars
(3 total ratings)
AuthorRocket Adrift Games
GenreAdventure, Puzzle
Tags2D, Atmospheric, Horror, Pixel Art, Psychological Horror, Short, Singleplayer
LinksSteam

Purchase

Buy Now$9.99 USD or more

In order to download this game you must purchase it at or above the minimum price of $9.99 USD. You will get access to the following files:

linux.zip 248 MB
windows.zip 248 MB

Development log

Comments

Log in with itch.io to leave a comment.

(+1)

Just finished the game and I'm still kind of dazed, it was such a trip and I have way more questions than answers. Absolutely loved it.

(+1)

Was that really the first comment here...

Possibly the success of the steam store...

Oh to followup.

I started it back up, surprised to find the continue button taking me to the hallway with the elevator again. Unfortunatly, the elevator only went to floor 3, which makes it seem perhaps i entered the memory of haze on the 1st floor...

Though iam 90% sure i wouldnt have made that mistake.

Entering the door on the right took me to the altar with domino.

Though i talked to domino, it continued to show memories from the first haze card...

so every sentance from domino showed 2-3 sentences of the characters discussing who found haze first, even though only the young haze and domino were on the screen. It continued going back and forth between the characters discussion and haze and young domino talking to the alter about going deeper.

It then showed the table with only hazes memory card, upon inserting, and playing the headset animation, it took haze out to the bedroom in the dark, waking up to a scream, but at this point the game was locked...

As haze would not move.

I could access the menu, quit, but not move or interact.

So then i had to start a new game.

(+1)

Hi, I got this game without knowing anything about it,

and was pleasantly surprised.

The beginning scenes in the house and kitchen gave a very mild and homely feel that completely disarmed me for the later subject matter. It wasnt until finding the eye in the sink when i realized "This is gonna get pretty heavy, dood"!


I enjoyed it, playing through almost the whole thing in a single setting.

I didnt even notice the lack of a menu or save function... Though i confess a few times i was tempted to find a walkthrough, the first small, then large, but still managable, gameplay area limited backtracking somewhat. The building ended up being exactly as large as needed... Though letting you go outside in the start did make me think the scope would be larger...

The different versions of the building fixed that real quick...

THough with the style of the game, naturally, it made it very difficult to tell if a bug was encountered, unless it happened to break the game...

It is so rare to see a game like that,

so imagine my surprise when i did encounter such a bug...


Sorry to say here, iam currently afraid to open the game as iam worried it may make me restart from the beginning... Partly because i feel i shall be tempted to actually play all the way through it again, lol.


After finishing the dollhouse and finding the vial, i had trouble locating the panic room.

So i entered Hazes Memories from the upstairs altar. I was like "Aw damn" when it made me watch the scenes in foxes bedroom, then the kids bunkroom, over again.


Except when extering the hall agatha was not there.

I dont recall if i entered her room,

but iam 90% sure i tried to ride the elevator to the 7th floor, thinking she went up ahead. 

Then i found myself in the hallway near a door, with the caption "Entity Name" over it, then again s few feet left of it. Interacting with the Spot left, also labeled "Entity Name" Said something about "Interact with String... " With the options "True or False", though neither options did anything. Going right i could crawl, though the background was entirely black here, and there was nothing at the end. Going through the door put me in a hallway by lights, where going through the lights turned me into domino. There was jones right of the lights, but interacting with her did nothing, and a crawlspace after her, but you could not crawl in  this room to procede. Passing the lights turned you back into haze, though passing back and forth kept you as haze, but still didnt allow crawling.

All you could do was open the door with a tall rectangle window behind it, but it took you back to the previous empty hallway as Haze, with only the single door labeled "ENtity Name"...


Again, i was 90% sure this was part of the game, LOL,

and ill feel really dumb if youre supposed to close and restart to continue...

But I could not leave those 2 rooms...

So i had to shut down, with my only consolation that i was close to the ending...

Though watching the demo video made me realize there was still a good bit of story left...

Mainly the whole ending,

something you get a feeling for after the many CPU entries, but are still no closer to realizing...

Unless of course, haze is an amalgam of the different memories, and never existed, while you are really Demi... With the game being a dying dream, as she is herself immolated in a lab fire, only to be saved at the last moment, though remaining burned, alive, but comatose...


Nevermmind...


I guess i will see....

Hope there were no spoilers here...